Given that Steins Gate is a visual novel with minimal gameplay, it’s actually very had to talk about its story without spoiling most of it, but let’s try. The animation of some scenes had to be deconstructed, altered and pieced out to have characters move and talk separately, since multiple characters moving and speaking at once would have been at odds with the player advancing the story with each input. Animation had to be created for the player pulling out their cell phone in a variety of situations, and the user interface had to be seamlessly integrated with the animation. In addition, player interaction had to be considered. The animation studio that originally created the anime adaptation, White Fox was brought on board to work on new animations to cover pieces of the story not included in the anime. Of course this was not without its challenges either. The story of Steins Gate was chosen because there was a Steins Gate anime adaptation that was already completed, and had covered a large part of the story already. The decision was obvious to Shikura from there that to make such a game today, there would be a need to reuse and recycle as much animation as possible, leading to what the project eventually became. Shikura appreciated how those titles blended the strengths of a visual novel and anime, but realized that to be feasible in today’s market that such a project would be incredibly resource draining and time intensive. Like Steins Gate, Yarudora was a visual novel with branching paths based off of player choices throughout the game. Series creator Chiyoshukura Shikura had ambitions to evolve the visual novel genre, and took influence from the game series Yarudora, A series of FMV visual novels which Sony released in Japan in 1998, themselves taking inspiration from titles like Dragon’s Lair. Meanwhile, first print runs of the Nintendo Switch version will include a brand new game, Famicolle ADV Steins Gate, which adapts the story once again into a classic Famicom adventure game like was seen in Japan on the Famicom back in the day. First print runs of the game on PlayStation 4 and PlayStation Vita will include a copy of spin off title Steins Gate: Linear Bounded Phenogram, which marks the first time the side-story title will come to PlayStation 4. Steins Gate Elite launches in Japan on March 15, 2018.Ī localization has still not been announced. The result is a visual novel that is fully animated throughout the runtime of the game, creating a true playable anime. Instead of the stills from the original title, Steins Gate Elite uses footage from the original anime adaptation, and partnered with White Fox to create new animation to present the game entirely animated. The game is coming to PlayStation 4, PlayStation Vita and Nintendo Switch. Remaking the classic visual novel from 2009, Steins Gate Elite is an updated version of the sci-fi story originally told in 2009 by 5pb.
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